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- May 6, 2018
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Thank you for taking the time to read my post. This is my first time posting here, and I hope to meet some amazing people and make friends.
I am seeking advice or insights regarding the marketing of a mobile puzzle game idea that I have. Some of my friends who enjoy puzzle games reviewed the idea and were impressed, encouraging me to develop it instead of letting it remain just an idea. While it has the potential to be a successful game, there is no guarantee.
Despite considering developing the game seriously, I have been hesitant due to the challenge of marketing it. I believe that the game's success depends on the marketing strategy, and I am unsure if my current plan of using YouTube and Snapchat will suffice. Even though the game is engaging and challenging, I worry that I won't be able to promote it effectively, causing me to stop developing it altogether.
I would appreciate your advice on this matter. Is it a bad idea to halt the game's development solely due to the lack of a robust marketing plan? Should I proceed with developing the game regardless of my current marketing strategy? Is it easier to market a game than I'm assuming?
I appreciate any replies or suggestions, even if it's just a friendly greeting. Your input would be valuable to me.
I apologize if this post is in the wrong section, but I believe it is the most appropriate place for it.
I am seeking advice or insights regarding the marketing of a mobile puzzle game idea that I have. Some of my friends who enjoy puzzle games reviewed the idea and were impressed, encouraging me to develop it instead of letting it remain just an idea. While it has the potential to be a successful game, there is no guarantee.
Despite considering developing the game seriously, I have been hesitant due to the challenge of marketing it. I believe that the game's success depends on the marketing strategy, and I am unsure if my current plan of using YouTube and Snapchat will suffice. Even though the game is engaging and challenging, I worry that I won't be able to promote it effectively, causing me to stop developing it altogether.
I would appreciate your advice on this matter. Is it a bad idea to halt the game's development solely due to the lack of a robust marketing plan? Should I proceed with developing the game regardless of my current marketing strategy? Is it easier to market a game than I'm assuming?
I appreciate any replies or suggestions, even if it's just a friendly greeting. Your input would be valuable to me.
I apologize if this post is in the wrong section, but I believe it is the most appropriate place for it.